Gil stopped to look at the camera and pose for this lovely picture. As you can see, I was able to make the ledge grab work. The orange sprite will actually be invisible. It is used to trigger the grab if a certain button is held down while falling and another invisible sprite spawns (while falling) and overlaps the orange sprite. The red sprite you see is the platform shadow where I base all the platform movement from. (It will be invisible as well.) Now, take a gander at the pic below. I call it FRUSTRATION FROZEN FRAME.
Here we have Gil in the "shimmy" animation. I created a light blue sprite (will be invisible) to spawn at orange ledges x and y axis when Gil is in this form. It has the platform elements as well, so when I press to the right it moves. However, I've been stuck on this for days going on a week as Gil won't go with it. UGGHHH!
On a little more positive note, I managed to get a combo to work. For weeks, I've tried, until yesterday when I came across a method to pull it off without using a timer. Now I can press the attack button x amount of times to stack the combos and anytime I don't press it within a certain time, the next attack animation doesn't trigger and Gil goes back to the state of "IDLE."