What would a classic beat em' up be without a biker trying to run you down?
Here you see a snap shot of a perfectly timed knee to the rider as he tried to rev his way to our hero Gil. The top shelf cars parked are 2019 Pinto Sports. Not that anyone would care.
This is the largest character in the game. His name is Gavs and he is Lemmy's younger bigger brother. And look...I did the Zebra pants! The ones I originally planned for Lemmy, but decided on the pink Zubaz instead. He doesn't run as fruity as Lemmy, but his kick on the other hand; well we'll see if it makes the final cut.
Raphael has begun redoing the engine in Construct 2. Since we decided to take a different route, he has had to customize it from the ground up. While he is tackling that and Stephane is conjuring up the backstreet beats, I've been finishing up on all the level assets and hammering down the final enemies. As of now, I've also cleaned up on all the cut scenes. The story is becoming incredibly deep. It is so powerful that it will have a tremendous impact on how we intake sugar. I'm predicting bidding war for the movie rights.
Stephane has been creating various tracks. The above link provides some samples. Rather good I must say.
The below multi-colored picture is a subway map. Can you guess what type of level this would belong in?
Lars is a Level 3 Thug. He is running.
The Roof Top level is pretty much complete. Things will most likely need to be reworked once we have it up and running. Here are a few items to behold. A vertical piece of duct work, a purple railing, and a bush. Incredible, right? Not so much...? They won't look as blurry in the game.
I worked on Jagger's first animation. Even with Gil's block, damage will still be dealt. There is some weight behind that punch. Just look at that hulking arm swing!
Upcoming Planning Phases: 1. Finish the 4th level (actually, I almost have all the assets completed to put the level together). 2. I sketched out the final level. Once I put the ending touches to the previous level, then I can take my mouse and GIMP program and begin clicking away. The final level will have a few more platform elements entwined.
3. Hammer away at the remaining enemy animations. 4. In between it all, I will begin chiseling out another "so-called" hero in case 2 player co-op becomes a reality.
5. Test out the gameplay as it is coded and pick the right grooves that will provide a great compliment of a beat down. Then, sound effects will be integrated.
6. Cut Scenes will be hashed out. All the dialog has been wrote out. The opening cut scene is done. Along with that, I need to redo the logo on the main screen. It's alright for now, but I think I can do one that has more "POP" appeal.
Down below is the register you would make your transaction at in order to get that sweet blissful sugary goodness. If you look close enough, you can see a gumball dispenser. Oh what I would give for a penny. Actually, that gum loses its flavor rather quickly. I think I'll pass.
The checkered layout is an upgrade to the original one posted last month. The green rack is an object within the store. Then there are two types of trash cans for the Park level along with one version of a slide. The tiny little brown box is a brown box. It will be placed in the store and in the back storage room. All items for the Park are finished and pretty much the same goes for the 2nd level Store. The 3rd level is taking longer than I thought since I'm experimenting with different variations. Going back to the rack makes me want a piece of candy. Go and treat yourself to a piece when you get the chance.
Good News: A composer by the name of Stephane has joined this circus. He has already busted out several compositions for the game. I hope to post a few snippets or more in the very near future. And here I thought I would have to contact Motley Crue to get the rights for "Dr. Feelgood."
Rafael has shown me a new perspective on the beat em' up genre. He showed me a game from the past that I've never even heard of (and it's a beat em' up of all things), but does the beat em' up slightly different. After seeing it in action, I'm totally on board. It adds a little more interaction. Once we have a working beta going, I can post what I mean. You probably are aching to know. It's like the piece of candy is in your hands, but you can't get the wrapper off. UGHHH! Or, you could maybe care less.
To tide you over, here is Jagger. He is a cop. Is he good or is he corrupt? Will he even make the final cut? Did he just watch the Karate Kid? What-is-his-story? So many unanswered questions. You know, looking at him, he could also be an Elvis impersonator.
And in this corner the Sugar Weight Champion of Citytown, Shugar Roy Leon. He is lathered up in pure sugar and with every movement, the crystal powder shakes off.
Lita was once head of marketing at the Kane's Factory. She fell madly in love with Kane and resigned from her position so she could take up head bodyguard for him.
Poor Angus. It just never ends for this Level 1 Thug.
Good News! A programmer with Construct 2 experience has partnered up with me. His name is Rafael. Here is a short demo of our hero, Gil, up and walking and running. Doesn't it just make you want to live in Citytown (tentative name of the city)? Rafael has already added some great input besides his programming ability. The glow in the lamps was a greatouch.
The Two "Covers" or Game Start Up Screen are just some trial runs. I was going for the old Kung Fu Movie Poster Vibe. Those action images plastered in the background along with certain tie-ins splattered all around (hence, the various sweets), usually a larger image of the main character, and the not so glamorous font or borders were always classy in their own way. Probably should have added an image of Kandy Kane.
Started work on a new villain, Wallace. Looks like he is framing a shot, but low and behold, he is just blocking what would be a sweet foot to the face.
I continue to mess with pieces of candy. I'm leaning towards the smaller image. The other rainbow stripes is suppose to be a strip of taffy with the wrapper ripped off. Probably won't use that.
1 of 3 Health Bars I've been working on. The Rainbow looking bar is 1 of 4 I've been experimenting with for the Hyperactive Bar. It looks tasty, but I may go with another one where I added less colors on the bar.
Oh, and the little fruit loop on the side is Lemmy. He is a big lug. I was trying to make a pair of Zubaz pants, but what came out seems to work. Maybe, I could add some black zebra stripes for it to really hit home. His walk is finished and it's, well it's not the most graceful for this "Abobo" sized character.
I also have received some suggestions on the Park Level Background, so that is appreciated. Changes have already been made and I will agree, that it looks better.
Thought I could share bits and pieces of the story.
Mr. Candy Cane has been pushing high end sweets on the streets. This is causing all the kids to become extremely hyperactive, to the point the public is demanding Mayor Palinski to do something. With the Police Dept. using majority of their resources responding to calls trying to assist schools and homes containing the kids, it leaves Mayor Palinski no choice, but to call on drop out police cadet, Gil.