Some Added SuGaR Updates:
4/06/18: Dominique has been spending time testing Playmaker in Unity. His first Vlog is below. I’ve been messing with some tutorials along with creating an altered Health Gauge and a few objects to be interactive within the game.
3/25/18: Spent some time going over the checklist. A lot has been accomplished, but several sections left unchecked. Just have to keep plugging away.
I posted a brief hand drawn comic of a side story last month. Here it is pixelated with Stephane adding some great accompanying music.
I posted a brief hand drawn comic of a side story last month. Here it is pixelated with Stephane adding some great accompanying music.
3/07/18: Finished giving level 3.1 a complete makeover. Sterling back, I may redo some if not all again. Have to do a test run with the player to see if it jives or things align with the camera.
Started looking into combining Playmaker with C#. It may work, tad early to tell, but going to try.
Stephane has been testing some music to go along with a few cutscenes. Sounds good.
Also going through a checklist of everything to do as far as art, music, sound effects, programming, and so forth. It’s good to polish that up. Dominique and I decided may need to add a few more actions for both Gil/Ryder and selective thugs.
Here is a screen shot of the action inside a Subway Car.
Started looking into combining Playmaker with C#. It may work, tad early to tell, but going to try.
Stephane has been testing some music to go along with a few cutscenes. Sounds good.
Also going through a checklist of everything to do as far as art, music, sound effects, programming, and so forth. It’s good to polish that up. Dominique and I decided may need to add a few more actions for both Gil/Ryder and selective thugs.
Here is a screen shot of the action inside a Subway Car.
Imagine pulling into the station and seeing this unfold in real time? Would you exit or decide to get off at the next stop?
Speaking of new actions, check out this frame below: Ryder Rodriguez showing support for the Gameboy. Be kind of cool to make a Gameboy Option.
2/24/18: Testing sounds for the game. They will more likely be changed. Dominique added one of Stephane’s songs to this little promo clip.
2/21/18: Busy with creating a demo of upgradable moves. Also started doing mock ups of Enemy placements in levels. Of course once implemented it will have to be tested to make sure there are right amount of thugs placed in the right spots.
Completely redid level 3 Part 2. It needed touch ups and a slight change in a few layer layouts. So at this point every level has been redone. Never satisfied.
Started planning out layouts for unlockable bonus games and an extended level.
Completely redid level 3 Part 2. It needed touch ups and a slight change in a few layer layouts. So at this point every level has been redone. Never satisfied.
Started planning out layouts for unlockable bonus games and an extended level.
An extra thug created a around a year ago. Whether he makes it in the game is still undecided. Maybe it’s Little MAC all grown up and is a hired thug in need of the money as he sold his Championship Belt years ago to support his candy habit. Makes you wonder what Little Mac is really up to these days...?
2/18/18:

shsd_combo_gameplay_preview.wmv | |
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File Type: | wmv |
Child: “...just one more piece of candy mister. One more and I swear it will be my last....please mister.”
Gil: “Little one, you have lost too many teeth already. My heart bleeds continuously for your suffering. My eyes are wandering clouds floating heavily. The winds of change is coming and I swear you will know the taste of honey innocence again.”
Gil: “Little one, you have lost too many teeth already. My heart bleeds continuously for your suffering. My eyes are wandering clouds floating heavily. The winds of change is coming and I swear you will know the taste of honey innocence again.”
Gil: “You still dealing the sugar. I see my friend, you do not catch on too easily. I guess a little tutoring is in order.”
Gil: “My foot should satisfy your sweet tooth craving.”
Gil: “And whatever abomination sugar pit spewed you out can devour you back in.”
2/12/18: Dominique continues to touch up the first level. I definitely need to redo the trees. Check it out below.
Need to update the Health bar, add the Hyperactive bar, and I definitely need to redo the tree. Plus we will need to fix the grass shading.
I started a few days back putting together a promo for possible indie publishers/investors. Lots of new animations and modifications to some current images.
Need to update the Health bar, add the Hyperactive bar, and I definitely need to redo the tree. Plus we will need to fix the grass shading.
I started a few days back putting together a promo for possible indie publishers/investors. Lots of new animations and modifications to some current images.
2/08/18: Went back and stripped away level 2.1 and 4.1. Put a different look to them with some added touches. Started adding some background images as shown below.
Also, Dominique and I decided we need another Unity programmer. So on the lookout for a capable soul.
Also, Dominique and I decided we need another Unity programmer. So on the lookout for a capable soul.
Look close enough and nostalgia will hook you up.
2/01/18: Pretty much polished all cutscenes, but one.
Started layering level 4.2 as I hadn’t retouched that. Then I only need to create one final level and then I can return my focus to the bonus games.
Don’t forget to check out the main site:
www.sugarhighshakedown.weebly.com
Dominique created a cool logo for a channel he is starting to raise money; Pixelation Beat Em Up Academy. We had a brief exchange of names for our development company. Still a ways to go, but looking back there is a good feeling of seeing progress.
Started layering level 4.2 as I hadn’t retouched that. Then I only need to create one final level and then I can return my focus to the bonus games.
Don’t forget to check out the main site:
www.sugarhighshakedown.weebly.com
Dominique created a cool logo for a channel he is starting to raise money; Pixelation Beat Em Up Academy. We had a brief exchange of names for our development company. Still a ways to go, but looking back there is a good feeling of seeing progress.
As you can tell from the image above, Gil means business.
1/27/18: Hammered through some cutscenes. Changing from still images with printed dialog to a bit more animation to tell the story. Gil really lacks intelligence as he “confidently” leaps. Great billboard advertising. Should be pay per views highest grossing match yet.
Dominique constructed a prototype of it for Devlog 3. Just below the cutscene image.
Dominique constructed a prototype of it for Devlog 3. Just below the cutscene image.
1/23/18: Began stripping away all the cutscenes and constructing a new format. Finished the Intro to Title Screen and the Cutscene prior to starting the first level. Created some happy go lucky kids in a pixel bliss-fullness. Well, maybe not happy according to the pic below, but trust me, they do see brighter days.
Dominique is piecing together Devlog 3. Fingers crossed; could be the turning point to promote to potential publishers. Have to wait and see.
Dominique is piecing together Devlog 3. Fingers crossed; could be the turning point to promote to potential publishers. Have to wait and see.
Brett: “Lots more where these came from. Just pass them out to your pals and go ahead and keep one for yourself.”
Kid: “Golly G Mister, that’s mighty swell of you. I’ll make sure to tell all the kids on the block!”
Kid: “Golly G Mister, that’s mighty swell of you. I’ll make sure to tell all the kids on the block!”
Gil: “Hold it. Schools in session kid. Watch and learn how to deal with pukes like him.”
Brett: “You ... you pulled out my immaculate pristine locks! I’m telling Kane on you!”
Gil: “Forgive me a thousand sparrows. I will continue my journey by any means to put a tourniquet around my tearful heart and bring the gentleness of silver doves soaring through my town. I love you City Town. You will see how much.”
1/12/18: While Dominique is tackling the meat of the game, I’ve been pouring over documents and tutorials regarding Unity (While updating all that wonderful art). On a side note, I still recommend Construct 2 if you aren’t ready for Unity and want to create a 2D Game you can call your own. Dominique has posted tutorials and I still dabble with it. Check Link Page.
I was was able to officially start coding one of the bonus features today. Ran into a few problems with timing of an object appearing at a certain frame of animation. One of many bumps I’m sure I will encounter. In the end we think these bonuses will enhance the player’s experience. I know I’m looking forward to testing it out.
In the meantime, here is a gobble gooey greenie Gumbley the Gumdrop.
I was was able to officially start coding one of the bonus features today. Ran into a few problems with timing of an object appearing at a certain frame of animation. One of many bumps I’m sure I will encounter. In the end we think these bonuses will enhance the player’s experience. I know I’m looking forward to testing it out.
In the meantime, here is a gobble gooey greenie Gumbley the Gumdrop.
1/10/18: Continuing with art revamps. Going through each level and tweaking old images and creating new images. You can check out one below plus a sign to be placed somewhere within the game. Another one of those throwbacks.
1/06/18: Dominique uploaded a new Devlog.
1/03/18: Finished some level assets I wanted to redo. Post em later. Did some comic sketches to coincide with the game.
Gil: “The despair becoming of our society puts my blood to a boil at approximately 246 degrees F. I will bring rainbow strength to my veins.”
Gil’s Fist: “I am the extension of a thunderous arm”
Sound: SMOP!
Thug feels the sting of a 1,006 wasps with the impact of a charging rhino.
Sound: SMOP!
Thug feels the sting of a 1,006 wasps with the impact of a charging rhino.
Gil: “Now, give up your wicked ways and you shall not be forever soulless. Collect your candy and melt it down to nothingness. Then share your new found cloudless heart with Kane himself so that he too may enter purity.”
12/31/17: Talks of possibly making a certain character in the game unlockable to be played in both main and bonus games. Dominique is also hard at work on Devlog2. Post it ASAP.
Sign below is an improvement from the previous Sign. These will be placed in the subway tunnel. For those aware of what took place in this city, would you dare to get off or hit the next stop???
The first two images are billboards (w/ past beat em up references) makeovers. The images with multiple billboards are samples of the original billboards.
If we were to ask Gil or Ryder, I’m sure they would prefer to traverse along ones like “English Tear” and “Street Smile.”
If we were to ask Gil or Ryder, I’m sure they would prefer to traverse along ones like “English Tear” and “Street Smile.”
12/23/17: Screen image of Gil breaking a signal in the Subway Tunnel in order to collect those sweet rainbow candy upgrades.
One of several hidden beat em up references scattered throughout the game. Can you guess where this one is from?
12/14/17: Dominique has written a piece regarding Sugarhigh and the wonderful site Gameskinny published it. You can read it here: https://www.google.com/amp/s/www.gameskinny.com/google-amp/vulmi/sugarhigh-shakedown-a-sugary-beat-em-up-tale
In other news, I went back and am recreating the overall look of a few levels. It’s funny how the layouts start as doodles on paper, then get built in GIMP, constant revamping, and then you think you’ve finally have it after logging in many hours and something changes with gameplay requiring level tweaking. This lead to more changes on a few other levels. I even went back to pencil and paper to redesign them. Now, I’m starting to create them pixelated style in GIMP.
Oh, here is a new devlog for those patiently waiting with sweatin’ anticipation.
In other news, I went back and am recreating the overall look of a few levels. It’s funny how the layouts start as doodles on paper, then get built in GIMP, constant revamping, and then you think you’ve finally have it after logging in many hours and something changes with gameplay requiring level tweaking. This lead to more changes on a few other levels. I even went back to pencil and paper to redesign them. Now, I’m starting to create them pixelated style in GIMP.
Oh, here is a new devlog for those patiently waiting with sweatin’ anticipation.
12/06/17: Bit if sad news; OSkars won’t be able to continue. He will still be in contact and might be able to assist with only small matters. Wish him well and hopefully the future will allow us to collaborate. Dominique will take over most of the engine. I have been working through tutorials and reading documentations to learn C# in Unity. There are still plans to add bonus game(s) to Sugarhigh and I’m trying to tackle that programming part so Dominique can focus on the main game.
Another Devlog is almost done and will be posted. Below is the anger and disgust Gil displays as the innocent girl is helpless and can’t resist the sugar. She will seek treatment for candy addicts. “Curse you Kandy Kane and your glucose rich snacks!”
It’s a Logo Baby!
11/27/17: Busy working on a bonus part of the game. Trying to do C# in Unity, while Dominique and OSkars work on the main game. I’m learning, but I have a long way to go. Meanwhile, Dominique continues the video blog on his YouTube channel, I added some Enemy bios on the main (other) page, and also thinking about reworking level art. Oh, and Dominique came up with one Logo Sample.
11/01/17: Some very early builds in Unity. Dominique also did a test run with an elevator. Now, we definitely need to add one.
Sugarhigh has a designated site. This one will be maintained as well, but check out the new one for some cool info. sugarhighshakedown.weebly.com/a-tragic-tale
U2BE
https://m.youtube.com/channel/UCFlBXivfDNBA0n1ZBRtkU0g
Dominique has a YouTube page that includes some nifty tutorials on building beat em ups...even in Construct 2 (The engine this project began with).
He he will be adding some video progression clips as things develop. Check the page out when you get a chance!m.youtube.com/channel/UCFlBXivfDNBA0n1ZBRtkU0g
Dominique has a YouTube page that includes some nifty tutorials on building beat em ups...even in Construct 2 (The engine this project began with).
He he will be adding some video progression clips as things develop. Check the page out when you get a chance!m.youtube.com/channel/UCFlBXivfDNBA0n1ZBRtkU0g
HYPERACTIVITY
Building SUGAR HIGH SHAKEDOWN!
Addition 2 the Crew.
Dominique has joined to help with the level design, programming, and other SHSD related stuff. He plans on video blog some of the process. As soon as that is set, I will post the link. Top it off, he is a beat em up fan as well!!!
More discussion on extra bonuses regarding what the player can earn was discussed. Nothing set in stone, but if it all works out then players can expect a lot of new incentives beyond a standard beat em up.
More discussion on extra bonuses regarding what the player can earn was discussed. Nothing set in stone, but if it all works out then players can expect a lot of new incentives beyond a standard beat em up.
Here is the Rainbow Candy you can collect to build up your Hyper Active Meter. Pure Grade A Sugar.
You can check the 1/14/17 notes to see Gil try out one of the Hyperactive moves gained from filling up on the Rainbow Striped Candy.