Just a quick update. Revenja and Sugar High Shakedown are still trying to move forward. Things happen in life and sometimes major things take precedent, but both of these and future games are still in the back of our minds.
In order to really help keep the ball rolling, we are looking for someone who has the time to implement the levels already designed. Someone who can take all the pixel art objects and backgrounds and make them workable in an engine for Oskars to continue to work his magic. If you are interested in this 2D Revenja or 2.5 style Sugar High, please contact me at firstname.lastname@example.org
All 3 of us have been working towards the goal on a regular basis. On my end, I've finished most of the Sloth's animation frames, worked on a few level designs, some skulls, bees, and gross toad, and trying to hammer down the 2nd boss.
Stephane's done a nice job hashing out the atmosphere sounds. Oskars has made a few demos and so far, so very cool!
Oh, and the Ninja above is honing his climbing skills. He is going to need it.
So, Revenja is put on the front burner for now. Sugar High will still be fiddled with as it is a priority. Here are some images that I have been toying with. Oskars is putting together the engine and Stephane will start on the tunes.
Some Cave Scenes. Many prototypes have been created and many tossed aside. So far, these feel to have nailed it for the game. Of course that can all change once things are in motion. The Sloth is a creature you will encounter. It is the 3rd or 4th attempt. Looks like it just wants a friend.
Spending most of my time with Sugar High Shakedown, but decided to switch over to Revenja for a few moments. Flushed out a cherry tree (looks blurry though, hunh) and experimented with some rocks and a little fire.
Ninja can climb now (Just imagine a rope between his little ninja hands). Added one of several cave screens. I'm satisfied with the fading purple background, but may add more layers to the backgrounds in some of the other cave screens.
Once again, (See "About" Section), getting advice from those wonderful programmers, I went back to the drawing board and drew up every little detail I could.
I'm spending most of my time on SUGAR HIGH SHAKEDOWN and doing this in between. However; priorities can change and if someone is interested in programming and sharing the revenue contact me at email@example.com
After trial and error, I found the perfect sky scenery along with background trees. I plan to do some variations to be added in other areas, but this is it so far. Looking at the ground layer, I may make some minor altercations. I have some rock and other tiles (all 32x32 and 64x64) set to go. I started on a "cave" like environment, but that will need some working until I get that gut feeling.